For a few years now, ive created a story in my head as a method to help me sleep at night. I get a fair bit of storytelling done each night a im a pretty bad insomniac. Ive been thinking of putting it down on paper (and mabye publishing it, or else releasing it free online), but there are a few things i cant decide on.
1. The title. Since it was on paper i never really needed one, and titles for things have never been my strong suit.
2. A beggining. I know hoe i want to introduce the main character and the circumstacnes he finds himself in, but that was all created after the story actually began. The story has a megical element to it (as explained below), and ive toyed with all sorts of mechanisms to make it work (accidents, cultists ect ect) but i cant come up with anything good.
3. An overarching plot. Each selfcontained arc concerns one specificadventure, but ide like some overarching point to tie them all together.
The story: The main character of this story is an interdimensional traveller, who in exchange for the power to travel time and space, is contracted as a mercenary/treasure hunter to the mage who granted him that power. In exchange for the power, he is required to serve the mage for a period of 10,000 years (based on his perception). This mage runs a store, where he either resells the items in question, or takes orders for specific items.
All of the individual arcs i have created so far deal with a single adventure and the recovery of a certain treasure or the completion of a certain objective. In additon, the main character has a habit of catalouging and recording details of the worlds he visits, so they function both as stories and as encycopedia's of the worlds i create.
The backstory of it all is that when the main character was 17, he was living in the normal daily grind, bored with the same old scenery and the same old things happening in front of it, wishing that something the likes of which happen on TV or in books would happen to him.
As you would expectm this kind of person would jump on an adventure without second thought, and want to learn everything he could that didnt exist in his realty, this is where the habit for recording and desire to learn comes from
As a method to guide the sotry (and stop him completing every objective with a planet shattering magical cataclysm later on in the series) ive developed a system of rules which all the goings on in the story revolve around. They constain certain actions (like magic) or present unusual situatiopns which form the stories core. These rules are:
Fate: The most significant of the 3 rules ive created, becasue it allows me to do pretty much anything i like and make it beleivable. Fate has basic functions
1. The rule states that a persons physical form in any given dimension is specific to that dimension, any person who ages or changes physically within a dimension will find those changes reverted upon leaving (this both grants immortality and allows me to put the character through any type of war or torture without affecting him in the overall story)
2. All persons who exist within any given dimension are given a destiny relative to that dimension. If that person entered that dimension with a purpose, then the destiny they are allocated is most likley to correspond to that purpose.
Notes on destiny: A destiny in this context is not a hard and fast thing that will inevitably occur, Its a situation that will likley result based on the interactions and actions a person is likley to take given thir circumstance, and is subject to change. Its possible for the given destiny to be reaslised, but its not a definate.
3. in order for a given destiny to be reached, a person may be changed physically upon entering the dimension, the better to reach the given intended outcome (the main character has been a member of the opposite sex on more than one occasion
)
1. The title. Since it was on paper i never really needed one, and titles for things have never been my strong suit.
2. A beggining. I know hoe i want to introduce the main character and the circumstacnes he finds himself in, but that was all created after the story actually began. The story has a megical element to it (as explained below), and ive toyed with all sorts of mechanisms to make it work (accidents, cultists ect ect) but i cant come up with anything good.
3. An overarching plot. Each selfcontained arc concerns one specificadventure, but ide like some overarching point to tie them all together.
The story: The main character of this story is an interdimensional traveller, who in exchange for the power to travel time and space, is contracted as a mercenary/treasure hunter to the mage who granted him that power. In exchange for the power, he is required to serve the mage for a period of 10,000 years (based on his perception). This mage runs a store, where he either resells the items in question, or takes orders for specific items.
All of the individual arcs i have created so far deal with a single adventure and the recovery of a certain treasure or the completion of a certain objective. In additon, the main character has a habit of catalouging and recording details of the worlds he visits, so they function both as stories and as encycopedia's of the worlds i create.
The backstory of it all is that when the main character was 17, he was living in the normal daily grind, bored with the same old scenery and the same old things happening in front of it, wishing that something the likes of which happen on TV or in books would happen to him.
As you would expectm this kind of person would jump on an adventure without second thought, and want to learn everything he could that didnt exist in his realty, this is where the habit for recording and desire to learn comes from
As a method to guide the sotry (and stop him completing every objective with a planet shattering magical cataclysm later on in the series) ive developed a system of rules which all the goings on in the story revolve around. They constain certain actions (like magic) or present unusual situatiopns which form the stories core. These rules are:
Fate: The most significant of the 3 rules ive created, becasue it allows me to do pretty much anything i like and make it beleivable. Fate has basic functions
1. The rule states that a persons physical form in any given dimension is specific to that dimension, any person who ages or changes physically within a dimension will find those changes reverted upon leaving (this both grants immortality and allows me to put the character through any type of war or torture without affecting him in the overall story)
2. All persons who exist within any given dimension are given a destiny relative to that dimension. If that person entered that dimension with a purpose, then the destiny they are allocated is most likley to correspond to that purpose.
Notes on destiny: A destiny in this context is not a hard and fast thing that will inevitably occur, Its a situation that will likley result based on the interactions and actions a person is likley to take given thir circumstance, and is subject to change. Its possible for the given destiny to be reaslised, but its not a definate.
3. in order for a given destiny to be reached, a person may be changed physically upon entering the dimension, the better to reach the given intended outcome (the main character has been a member of the opposite sex on more than one occasion
