I just think that gow mp should of went a different direction than it did. Ctf with tons of barriers, stop and pop action with at least 8v8 would of been much more fun.
Definately more modes of play. I wish theyd run with the modifiers like they did with ut. I know the game isnt UT, but they could definately use some of what people liked in that game, give it a GOW twist, and sell it. Maybe even a jailbreak or TF style of match. It just seems to lack creativity.
To me the levels were too small, the gameplay was quickly over (in mp), and the learning curve for the mp was to steep. If you walked into your first match, you had -no- chance at all.
All in all, I love the sp/co-op of GOW. Definately earned its game of the year award in my book. But, with that being said, the MP lacked so much in my eyes that once I beat the game, ran back through it to collect the Cogs i missed, the disc went back into the case, and its been there ever since. I honestly tried very hard to like the MP, but to me 4 on 4 is just too few people. I honestly thought it wasnt a -choice- they made for 4 on 4, it was a hardware limitation. I think any bigger levels with more people would of hurt the game either visually or framerates would of plummeted. I like the option to have 40 people, or to have 10, or 8, or 20. Being limited to such a small arena with a few people puts the MP side of gow in a "genre". Halo 2 you could do so much with the Mp. Small Maps, big maps, modifiers, etc.
Gow, you got 8 people max. Should of been 16.