Hi everybody, great discussion. I work on Problem Solverz and want to offer my two cents. Everyone's opinion here is completely valid; you're free to hate the show and you're definitely entitled to love it. That's all fine. I won't argue the subjective stuff but I would like to offer some facts with regard to the production of the show and what it is we're trying to do.
I will be the first to admit that the writing on the show hasn't been as strong as we'd like, at least for these first few episodes. We had issues with some of the scripts which we've since hopefully resolved; you can also chalk up some of the flat jokes and clunky situations to a show that's still trying to find its feet and identity (all while dealing with the aforementioned script situation).
As for all the hand-wringing with regards to the show's, um, unique aesthetic, I can say that we are definitely not trying to troll our audience. What we're trying to do is invent an idiosyncratic visual language that, instead of referencing "traditional" animation, bases itself almost entirely on weird stuff like the Muppets, Gumby, RGB computer art, Matt Groening, BMX bike racing, 80's teen movies, zines, Led Zeppelin, the sensory overload of our postmodern world, wyld style graffiti, etc. Oh, and treating Flash like a pure, artmaking tool unto itself, not as some substitute for older, timeworn animation methods. In other words, and like someone mentioned above, we're making a pure Flash show that isn't trying to look like it's hand drawn. We're also not afraid to draw influences (or rip off) selectively from the "high art" world when appropriate; we're probably more influenced by John McCracken than Craig McCracken.
Which is not to say we don't respect, or even love, any of the old school traditional animation stuff (Winsor McCay is one of my favorite artists of all time). We dig on any number of Fleischer, Hanna-Barbara, John K work, and even the merchandising tie-in cartoon trash of the 80's (Sunbow, anyone?).
With Problem Solverz, however, we're trying something radically different, visually. Sure there are some hiccups and missteps along the way, but we are definitely trying. I can speak for most of the crew when I say that we put tremendous amounts of work and craft into every shot, and into trying to make every joke work (despite the aforementioned script situation). We're making an attempt at softening the palette up a little bit (especially with backgrounds) so that foreground elements and characters aren't so easily lost. There's still a lot to learn, especially considering we're basically learning about this invented visual language as we go.
So give us a chance. We're not trolling you. We're trying to give you something different. And believe it or not, it comes from a heartfelt and sincere place.