I opened a model in Maya, where the alpha texture showed in my viewport and render. But, ran into trouble when I averaged normals where the normals went crazy. So, I fixed it in Blender 3d and is fine. I exported it back into .obj and opened it in Maya. But, alpha doesn't work at all! When I exported the model, my settings were:
-Negative Alpha
-Negative Specular
-Use alpha in Map Image settings
-DVar 0
-TexFace A selected
-ZTransp
So, how do I make the alpha work?
-Negative Alpha
-Negative Specular
-Use alpha in Map Image settings
-DVar 0
-TexFace A selected
-ZTransp
So, how do I make the alpha work?