What do you look for in your animation?

Kunmui

New member
This idea popped in to my head after reading the why do you choose animation thread.

Well, this is simple, what qualities do you choose that make up good or bad animation.

Here are mine

1.Good appealing character design. If the character isn't appealing, or funny looking, it just ruins it for me.
2. Movement, if their is any movement other than mouth flaps, and how smooth it transistions from pose to pose.
3. Expressions, origional, funny, emotion proviking ones that tell a story
4. Origionality, is it stock animation i've seen 1000 times before? Or amazing origional animation.
5. And most important, life like qualities. Does the character look alive and in a way that is recognizeable on a human level.


Other qualities

1.Good color

2. Smoothness

3. Quality of individual drawing

4. How solid the inbetweens are.
 
1. Characters
I can have a really overtold story, stiff animation, and just bad art in general, but if the characters are charming, funny, and win me over, I'll probably end up loving the show. A voice actor really aids in making a good character, so I'm including the voice actor + personality in this section. I mean, there was a time when I loved the South Park kids, it's pretty hard to get any worse than that in the animation department.

2. Design
There are some shows with an art style that really turn me off the character, despite being good (Like, Seth MacFarlane can have some really fun characters -- specifically American Dad -- but it can be really hard to get past those pinpoint, perfect circled eyes. I still like Stan a lot, but man! Those pupils are the smallest things I've ever seen!). It's almost rare for me to be turned off by a show purely due to it's art. Even if I don't like something, I can watch it enough and adjust.

But I think it's more important to have an appealing character design than to focus on a cartoony design. I'll take Johnny Bravo over Ren & Stimpy any day both because I love his voice, personality, and design. I have this weird thing where the cleaner a character is, the more I like them. If they're riddled with dirt and have all this toliet humor behind them, I just can't find them appealing at all. There is a borderline, I really hate Billy from The Grim Adventures, but I like Dan from Dan Vs. It did take me a few episodes to get used to Dan, since I thought he was a bit scruffy and filthy, but I eventually learned that there's more to him than some unhygenic habits (His apartment, the fact that he doesn't wash his hands anymore because his cat licks them for him), unlike Billy whose personality and lifestyle revolves around disgust.

If the design is cartoony, it's simply a bonus, but not a must. I'd rather have a clean stock character than a cartoony repulsive one.

3. Expressions & Animation
Anything after 1 & 2 are bonuses. If the cartoon has some really nice expressions, even if just now and then, I'll probably be inspired to draw them or something. If they have nice animation, it'll make me happy not only to see them, but to see them move. But if they're flash animated on a $100-budget drawings, but still with great characters and fun interactions, I'll like it. One of the artists on My Little Pony drew a more cartoony version of the ponies, and it looks really good. Would I think it'd be nicer if the show actually looked like this? Of course, my eye is attracted to things that look good and have an organic feel to them. Does it make the show bad that they're not animated like that? Apparently not since many people here love the show.

4. Story/Originality
I can go as far as saying I don't even really care about this one. It could be as cliche as "A boy and his pet" or "Geek becomes popular after becoming himself" or something as dumb as "A talking Sponge who lives under the sea" or even "Mama had a chicken, Mama had a cow!", but if the characters make it entertaining, then it's entertaining. I have this thought that ANY plotline, no matter how stupid, can be done if the writing for the characters are enough to make it strong.

Like in Samurai Jack, I found the little things much more interesting than whether or not the storyline was original. Like Jack getting so stressed from his journey, that he broke his sandel and just went nuts in anger. Or after a trick done by Aku, Jack just sighs and goes, "You know, these tricks are really starting to annoy me." So it just leads back to the mannerisms or expressions of the character and the way they act are more interesting to me than "Why is the character there? Where is this story going? Does this make sense?"
 
Nothing in the 2010's have really grabbed me and said - "wow, this is better then anything else I've seen a dozen times." lol. I look for characters and plot. If it's suppose to be an illogical show, then make the show consistent and make sure we understand the basic physics of that world.

Grim Adventures of Billy and Mandy for example, it's not so much about making sense in this show as it is keeping everyone in character and fitting in as many wild antics as you can. There really is no ongoing plot or character development, but the consistency of everyone acting as they should and giving the viewers what they've come to expect but enjoy is keeping the physics of that world in tact.

Avatar is a great example of logical animation that relies on more then just familiar gags to keep the show coherent. It requires constant invention and not just imagination for viewers to stay hooked. If the characters 'bend' too much out of the norm, the show would cease being believable and therefore watchable.

Animation isn't like fanfiction; which has it's own rules as well. You can't just add something to a show if it doesn't make sense for something like that to happen in the show. I can get past sketchy animation is the coherency and realism of a show is a constant thing.

So far I've only come across How To Train Your Dragon as interesting ongoing animation to keep up with. Too bad it's a movie that won't get it's sequel for four years. :( On the flip side, the year's young and something new could come along.
 
You don't have the ability to sit back and just enjoy cartoony animation and all the impossibilities it can bring us. Now, don't get me wrong, shows like avatar are okay, but the expressions could be more...... More.
 
Animation is a great art form and sometimes realism is the best way for an artist to express themselves.

Cartoony animation is great and all, but it doesn't work for every piece of animation.
 
-I look for a dark atmosphere (I grew up on Gargoyles, Samurai Jack, and Batman: TAS).
-I tend to like character designs that are realistic, but not too much so (like in some films from the Disney renaissance). Bruce Timm is probably my best example of this.
-In recent years, as I have become an adult, I've migrated towards some anime series like Ghost in the Shell: SAC, Macross Plus, or Cowboy Bebop. I also learned about films like Heavy Metal or the works of Ralph Bakshi, and started looking more closely at American programs like Aeon Flux or the HBO "Spawn" series.

I still don't mind popping in my DVDs of DCAU shows for the sake of nostalgia, though...I was raised on those.
 
:^: Dark action-y stuff is OK and all, but I feel bad for people who are unable (or unwilling) to sit back and enjoy a good ol' fashioned cartoony cartoon. Don't get me wrong: the more realistic stuff is OK when it works, but I don't necessarily look for realism in my animation; for me, the exaggeration is part of what makes animation fun and enjoyable.

For me, if the visuals and characters are appealing and the show's universe and atmosphere is unique and compelling, then I'll watch it, regardless of what genre it embodies. I prefer comedy to action overall, but I'll watch anything that appeals to me and pulls me in.
 
Much like all other story-telling formats, I think you need strong characters. If the viewer doesn't care about the character, he won't care what happens to them.


Phil
 
I love cartoons where the characters hardly ever take a break from exibiting funny expressions and poses, such as Cow and Chicken or Ren and Stimpy. It's a shame that cartoons of this sort are hardly ever made for television anymore, but you can still find them on the web. Like this: (Warning: you wont get the jokes unless you've played a certain game :sweat: Oh yeah, and i should probably warn about the bad language in it)
http://www.youtube.com/watch?v=12N5WfIgm6I
 
Appeal - The broadest and most important factor of them all. At it's core, animation is about bringing fantastical ideas and concepts to visual life, whether it's presented as a consistent narrative or an abstract piece. Appeal is nothing more and nothing less than asking: does it effectively express those ideas and concepts? What appeals to each individual is ultimately within the realm of subjectivity, but as far as I'm concerned, a vast majority of ideas and concepts can be expressed properly and effectively even if I don't usually care for them. Appeal ties into every aspect of animation production, from art direction and character design to characterizations and plot ideas to the soundtrack and voice acting.

Fluidity - The technical quality of animation (the italicized distinction will be crucial for the next factor). How many frames are there from pose to pose? How articulate are the poses themselves? Not everything can have the animation budget that the WB Silver Age shows did, so IMO a lot of contextual leeway is necessary here (rather than acting all like John K. and bashing everything that isn't full Clampett-esque animation). It's ultimately up to whether or not the animation is appropriate for whatever concepts or themes the show is expressing. South Park doesn't need full animation. Home Movies doesn't need full animation. Dan Vs. doesn't need full animation. These and other similar shows aim for a limited aesthetic in favor of emphasizing dialogue and/or character-driven material. And finally, the level of design detail =/= fluidity of animation. This is important because it seems like everyone confuses the design aesthetic with the actual animation process. Adventure Time has simplistic designs yet some of the smoothest and fullest animation in today's cartoons.

Acting - Obviously, this has to do with the quality of voice acting -- however, it also has to do with the artistic quality of animation. As far as I'm concerned, the character designers, storyboard artists and animators are acting just like live-action actors would if it were a live-action production (that's a tongue-twister!), as they're taking all the concepts and ideas from pre-planning and/or a screenplay and molding them into it's final visual form. And from there, voice actors and actresses are the final piece of the puzzle; do they deliver a quality performance? Are they appropriate?

Wit and/or Pathos - The effectiveness of the comedic and/or dramatic elements of the show. In other words, this is one of the outcomes of the acting employed to express the appeal of the ideas. Is a comedy toon genuinely funny? Does it approach humor in a clever or unique way? Do the characters exude an infectuous charm? For more dramatic toons (almost always action), am I engaged by the dramatic events? Am I compelled by the struggles of the characters? In both comedic and dramatic toons, do I care about the characters? Finally, wit can apply to action/drama shows (mainly through comic relief) and pathos can apply to comedies (IMO, the characters should have a bit of depth beyond their designated shtick).

Atmosphere - This is another key result of the acting employed to express the appeal. Am I immersed in the show's fictional universe? If it's a comedy toon, does the atmosphere add to the humor and charm? If it's an action toon, am I engaged in the mythology that's being created? This is where the vast majority of Flash animation (not made by McCracken or Faust) fails miserably; there is NO atmosphere at all due to a near-total lack of appeal.

Continuity - Believe it or not, "continuity" is not limited to "story arc" or "serialized storytelling", so this applies to both comedy and action shows. This is fairly self-explanatory for action toons; are the plot points consistent? Do characters develop in a believable manner? Is the resolution to a long-running storyline satisfying? For comedy cartoons, this has to do with whether or not the show obeys the established rules of it's fictional setting and if the characters behave consistently while still displaying occasional depth or nuance. I also like it when they do subtle yet clever throwbacks to past events, something Foster's was very good at in it's later seasons.

Sincerity - This is whether or not the creative minds behind the show have any honest creative passion for what they're doing. Are they hungry for crafting a rich universe, a dynamic art style, fun characters, witty gags, compelling stories? Or are they simply coasting on their animation expertise for a steady paycheck? This is why I love The Secret Saturdays and dislike every incarnation of Ben 10. Hell, this is why I respect something like Jimmy Two-Shoes much more than Johnny Test or similar Canadian flash toons. I can easily tell what's a labor of love (even if it's flawed or bad) and what's nothing more than soulless hackery.
 
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