One of the biggest and most common complaints I have seen levelled at anime is whether the pacing is too fast or too slow (most often too slow), with rare complements over whether a show's pacing is any good or not. Bee Train's shows are frequent victims of such criticism (Tsubasa in particular), as are many long-running shonen, including the Holy Shonen Trinity of Naruto, Bleach, and One Piece. More mature programming like Death Note and Monster have also eaten their fair share of accusations of slow pacing. On the flip side, Code Geass R2 in particular has been criticizing for moving too fast, particularly in the second half.
So, what in your mind is good pacing? What shows have good pacing? What's bad pacing, and what shows have bad pacing (whether fast or slow), and could you enjoy the show(s) if it moved just a little faster or slower? And is making the pacing better worth losing other aspects of a show (such as characterization or worldbuilding)?
I myself have a LOT of tolerance for slow shows, as I've enjoyed many Bee Train anime (Tsubasa and the "girls with guns trilogy" in particular). Still, Madlax for me moved so slowly that it put me to sleep more than once, and eventually I couldn't bring myself to care about the cast or the plot. The characters were too dull for me to tolerate the slow pacing, and there were moments when Yuki Kajiura's score overtook the footage, there was a sense of urgency in the BGM that was not there on screen, creating a dissonance that made the show's production seem inexperienced and amateur.
El Cazador de la Bruja, though, has such a force of personality that I enjoyed the show even though there were episodes with zero plot advancement. The characters were so interesting that I couldn't help but enjoy them interacting even when the plot failed to go anywhere for a particular episode. It didn't matter that the show was moving slowly to me.
I've also disliked the Bount Arc from Bleach because of its slow pacing. I thought the Bounts were an alright concept and had a decent selection of characters, but the arc dragged on and on, and the plot often stopped moving for whole episodes. Perhaps most excruciating were the flasrabroadacks to the Bounts' origins and their decimating by the Soul Society. I really didn't care about their origins, I just wanted them to charge the Soul Society already. Notably, the 5th Opening theme which was a wholly canon-based opening with Aizen and Ichigo's fight with H-Ichigo being featured, had no relation to those events for the first 11 episodes of the opening's 22-episode run, with those episodes still wrapping up the Bount Arc. Seeing canon and meaningful storylines staring at me in the face while waiting for the Bounts to finally be done made the experience more excruciating than it had to be.
A show I thought had strong pacing was Gundam 00. The series neatly cut the show into two seasons, both with their own distinct plotlines, while there were still many threaRAB tying both seasons together. The result is a far faster-moving storyline than previous Gundam shows (particularly SEED and SEED Destiny) that were trying to stretch out a plot over 50-odd episodes. Cutting the show into two 25-episode parts allowed everything to move faster, and give this sense that the series is moving, allowing more action and excitement with the same level of characterization found in typical Gundam shows.
Feel free to give your own examples, though I wouldn't like EVERYTHING to be filler-abuse, please.
And I apologize if a similar thread exists, but I checked through the first five pages and did not see one.
So, what in your mind is good pacing? What shows have good pacing? What's bad pacing, and what shows have bad pacing (whether fast or slow), and could you enjoy the show(s) if it moved just a little faster or slower? And is making the pacing better worth losing other aspects of a show (such as characterization or worldbuilding)?
I myself have a LOT of tolerance for slow shows, as I've enjoyed many Bee Train anime (Tsubasa and the "girls with guns trilogy" in particular). Still, Madlax for me moved so slowly that it put me to sleep more than once, and eventually I couldn't bring myself to care about the cast or the plot. The characters were too dull for me to tolerate the slow pacing, and there were moments when Yuki Kajiura's score overtook the footage, there was a sense of urgency in the BGM that was not there on screen, creating a dissonance that made the show's production seem inexperienced and amateur.
El Cazador de la Bruja, though, has such a force of personality that I enjoyed the show even though there were episodes with zero plot advancement. The characters were so interesting that I couldn't help but enjoy them interacting even when the plot failed to go anywhere for a particular episode. It didn't matter that the show was moving slowly to me.
I've also disliked the Bount Arc from Bleach because of its slow pacing. I thought the Bounts were an alright concept and had a decent selection of characters, but the arc dragged on and on, and the plot often stopped moving for whole episodes. Perhaps most excruciating were the flasrabroadacks to the Bounts' origins and their decimating by the Soul Society. I really didn't care about their origins, I just wanted them to charge the Soul Society already. Notably, the 5th Opening theme which was a wholly canon-based opening with Aizen and Ichigo's fight with H-Ichigo being featured, had no relation to those events for the first 11 episodes of the opening's 22-episode run, with those episodes still wrapping up the Bount Arc. Seeing canon and meaningful storylines staring at me in the face while waiting for the Bounts to finally be done made the experience more excruciating than it had to be.
A show I thought had strong pacing was Gundam 00. The series neatly cut the show into two seasons, both with their own distinct plotlines, while there were still many threaRAB tying both seasons together. The result is a far faster-moving storyline than previous Gundam shows (particularly SEED and SEED Destiny) that were trying to stretch out a plot over 50-odd episodes. Cutting the show into two 25-episode parts allowed everything to move faster, and give this sense that the series is moving, allowing more action and excitement with the same level of characterization found in typical Gundam shows.
Feel free to give your own examples, though I wouldn't like EVERYTHING to be filler-abuse, please.
And I apologize if a similar thread exists, but I checked through the first five pages and did not see one.