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I had to format my comp the other day so I lost that big juicy WU 

Originally posted by samsamsamsam+13 April 2004 - 11:58-->QUOTE (samsamsamsam @ 13 April 2004 - 11:58)
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Well done Livy.Livy said:good luck to anyone whos gonna catch vb.
also lynx will probably be passing me soon.
Originally posted by kAb@8 February 2004 - 22:49
woohoo i'm 51% done with one
:lol: :lol:Virtualbody1234 said:![]()
Meep Meep!
Originally posted by summerlinda+24 January 2004 - 13:35-->QUOTE (summerlinda @ 24 January 2004 - 13:35)
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Originally posted by summerlinda+24 January 2004 - 19:35-->QUOTE (summerlinda @ 24 January 2004 - 19:35)
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As long as the team number doesn't change (and therefore the stats), I've no problem with a name change.Originally posted by Livy@15 June 2004 - 23:28
yeah, worth a go, although the front page doesnt seem to be changing, nice if we could get a wee link next to post count and members ranks.
i'll hopefully try get the site finished soon, im alo working on my personal site and my monkey one.so hopefully soon,
but im also gonna be moving into my flat at the end of the week, so got some packing to do.
i'll get more up tomorrow if i can.
suggestions are very welcome.![]()
http://www.livy.myby.co.uk/folding/
edit: also what does everyone think about a team name change? FST F@H or something like that?
With an AMD processor, -forceSSE forces SSE on, -forceasm forces 3DNOW on and if you don't code either, you run with just normal processing. -forceSSE = fast, -forceasm = slower and no switch = very slow.
The -forceSSE switch forces an AMD processor to use its SSE optimizations. Use this switch only if SSE optimizations work well for you. If running the client under SSE optimizations causes too many problems, then switch to -forceasm, which will force 3DNow optimizations on an AMD processor. Seldom do AMDs have problems with 3DNow, but some do have trouble with SSE.
The assembly optimization for SSE is the code that occasionally pushes many AMD machines into unstable conditions. The parameter -forceSSE simply gives those who have demonstrated their machines are stable with SSE operations to regain the extra 15% speed boost that they had before the default was changed to 3DNow optimizations.
There are 3 types of code in the PC version of Gromacs: Unoptimized, 3DNow+, and SSE. How you invoke them was changed depending on the flags and the client version, but the fundamental code is still the same.