You see, nearly everything about this game is downright perfect. It is undoubtedly the greatest Zelda game to date… in fact, it completely eclipses most other Zelda games. However, visually—at least in terms of textures—it is indeed a GameCube game. An extremely pretty GameCube game, yes, but it still seems less next-gen and more like the epitome of GameCube achievements. The problem is that the rest of the game is so superbly executed—so masterfully designed—that it totally overshadows nearly any slight concern regarding visual prowess. Couple this with the fact that I have never once in my position as a game reviewer awarded a videogame a ten out of ten (which never indicates a perfect game, but rather one that is very, very close), and you can see how it might be difficult to assign Zelda a proper score.
So, the question becomes this: When is a game so good that its other achievements outshine even noticeable technical flaws to the point that they are nearly insignificant? The answer is simple: When it reaches Twilight Princess’ level.
Well, although I haven’t yet played the GameCube version myself, if I were to compare the Wii version controls with anything possible on a conventional analog stick + buttons controller (such as that of the GameCube), I’d easily choose the Wii remote.
Once you’ve aimed a bow and arrow by pointing the Wii remote at the television screen, you’ll never want to turn back. It takes a mere ten minutes to master the art, and then it’s hard to imagine how a simple control stick ever sufficed to begin with.
Apart from the obvious advantage with respect to aiming, however, the Wii controller also just feels more comfortable in your hands. Even after playing for ten to twelve hours straight, I hardly experienced any fatigue (apart from the mental variety) and I never knew a hint of the carpal tunnel or soreness that is common when playing for such extended sessions with a normal controller. The entire control scheme just works, and it feels more natural than you probably expect.