the game that would single handedly sell the wii

If it's not already in development, a game where you have multiple fighting styles throughout history with a variety of weapons starting as a caveman with a club and maybe some rocks to throw at animals to a Roman gladiator fighting in the Coloseum to a modern-day riot police, holding up a shield with the nunchuck controller and a baton controlled by the wiimote.
 
how about a game where you can dual-weild weapons? like have two wiipistols (or whatever they're calling it ), or with the star wars idea be able to weild two light sabers.
 
I haven't played Zelda yet but i can't see how you could use the wiimote(motion) for the majority of the game, walking running etc.
 
I don't know about controlling with the wii as aiming could get a bit crazy...Using the classic controller though could work.

God I miss my N64 and goldeneye, those were the days.
 
My first thought was. . "Castlevania."
My second thought was "Earthworm Jim."

But my third thought was that I need to stick to the "make the game up" rule, so here goes:

You know those movies, "Scary Movie," "Date Movie," "Epic Movie," etc.? Well here it is: Epic Game.

We start off with the intro sequence set in space.
"In the year 2525. . war was beginning."
(loud explosion)
"The heck happen?!"
"Somebody set up us the missile."
(another loud explosion)

The ship blows up, but one crew member manages to make it to an escape pod just in time. The pod is shown aflame as it re-enters Earth's atmosphere, and then we have the story text scrolling Star Wars fashion, to the tune of Tom Petty's "Free Falling." Once the short text is finished, the title screen:
EPIC GAME to a clash of thunder and the Star Wars theme.

Press start, and you get to a Zelda-style name entry screen. Funny, the music here is the "intermission" music from Monty Python's Holy Grail. Anyway, enter your name and you're on your way.

You picked the wrong time to go to the bathroom. You wake up in a daze sitting in the lavatory of the escape pod, and you pick up your jacket. Stumbling into the cockpit area, very sore from the impact, you realize you had left your identification - well, where did you leave it? All you know is that you don't have it - and then it hits you. You have no idea how you got to where you are, and you can't remember who you are. You stumble out of the escape pod to a crowd of onlookers, and soon find out that you are somewhere outside of Vienna, Austria.

Some mutant children come up to you - half dragon, half-turtle, it looks like, and they ask for a donation, telling you that their father had been stomped to death by Italian terrorists. You take pity, and though you can offer no money, decide to help them find the culprit. You soon find out, however, that the police are after you for the very crime. Though you cannot remember your identity, you have to search for clues to prove your own innocence.

Just when you have led authorities to the apprehension of one Luigi Gotti, you hear a rubmle in the distance, followed by screams. You find out that the Soviets are invading, and learn of the campaign they started to dominate the world. You decide to join the local Global Defense unit ot defend the city, but are overtaken by a wave of energy - you are now mindlessly under the control of the Soviets, and you even have yourself an identity now - you are now Comrade (whatever you put in the name selection screen). You turn on the defense unit and are assigned to snipe out the allied leaders.

Soviet Victorious, you are now assigned to the eastern front, to carry out strikes on China from Vladivostok. You are given extensive training on Submarine operation, and assigned a new prototype to command. You set out to sea, and just then, for a moment, you are free of your mind control. Your orders come down, but you have another plan - You are going to defect, and bring the Submarine to America. You must manage to escape from Soviet waters, and then make it through American defenses who seem to think that you will attack them.

You make it, and upon news of your successful defection, the Soviets launch an advanced Nuclear strike on America. America retaliates. In a panic, you jump on a speedboat and go as far out to sea as you can. Within the hour, both continents are destroyed. You manage to survive, but both continents blown to pieces and submerged, you set off on a quest to find land.

Years pass. You manage to live off of a makeshift citrus tree an a device you concocted that desalinizes and purifies the ocean water. THen you spot it - a number of refugees have build an artificial island, but no sooner than they welcome you, they are attacked by the great sea pirate, Don Karnage. He somehow looks familiar, and he looks very interested in approaching you.

"Hello. My name is Don Karnage. You killed my uncle. Prepare to die."

Well you're not about to let that happen - you reach for your Soviet handgun you've had all these years with only one bullet in it - and you shoot him.

"I feel. . cold." He says, and then he dies.

You head north on your speedboat, this time with a woman who has joined your party. You never thought that magic was real, but it's true, she knows healing spells. Useful. After months of travel, you find it - land. But you soon learn that the land is cursed.

Just great. What a horrible night to have a curse, you think. Every evening the land is filled with zombies that terrorize the land. You find out that it is the doing of the evil Darkula, and it is for some damn reason up to YOU to stop him. But he's not even alive - you have to bring him back to life by collecting his body parts and laying them on the altar at Darkula's cursed castle.

You manage through a series of stupid quests ta find them all, and then you head to the castle. You bring him back to life, and think, what the heck, he's only one foot tall? Whatever. You move to attack him and find out that he's quite vicious. Run away!

Luckily the woman you were travelling with has just the thing to defeat him: The Holy Hand Grenade of Atlanta. You count to five - no, to three, and lob it at him. It is finished.

Yes, it is finished, but your work hardly is. The remaining zombies still must be accounted for, and among them has risen up a leader - Saurgon. You fight your way to him and he seems invincible. He knocks you down but in an effort of desperation, you hold aloft your magic sword and strike, slicing his fingers off, and with them, his magic ring, the source of his power. He dies, and the rest of the zombies make easy targets after this.

You go to Mount Hood to destroy the ring in the place from whence it came - but it calls to you. Entranced, you decide to keep it. Only a fitting reward for a hero, right? All seems to be at peace for now. .

To be continued?
 
I think a Harvest Moon game utilizing the wiimote/nunchuck would be awesome. You know, the common farm chores:
Tilling the soil
Planting seeds
Watering the plants
Harvesting the plants
Brushing cows/sheep
Milking cows
Shearing sheep
Spreading chicken feed
Gathering seasonal goods/tossing junk into rucksack
Pulling random stuff out of rucksack
Chopping wood
Smashing boulders
Fishing

I think people can get the picture here.
 
Back
Top