SceneXpress.net is the new ScL V2

do this:






:pinch:
 
If you want to build up a successful new scene tracker you firstly need money. You need to pay for the warez and you need to pay for the bandwith and space to deliver them fast. All the cheaper methods used to work when there were like 10-20 scene trackers around, but not nowadays with hundreds of 0-day trackers competing with each other.
A gateway to the scene used to be something special. Nowadays popular scene releases can be downloaded literally on every tracker with decent speeds.

You should be able to pay for at least four month upfront out of your own pockets. Even established old trackers struggle with donations. It's going to be hard to build a new userbase that is dedicated enough to finance a tracker that offers oversupplied goods. We're talking about breaking even, not profit.

The advantage of course is, that with former ScL members the site already has a more or less dedicated userbase. Still the first goal should be to get at least 10,000 users on the tracker. That's easier said than done. Many new trackers have a hard time to reach their maximum user limit.

If you want donations, you got to track more/different files than other sites or you got to offer them faster. In case of a scene tracker that means you need to invest more money for access, seedboxes etc. The times where a new scene tracker could survive with a user based upload and distribution model are over.

In about 6-8 months we'll see how it worked.

NevertheIess I appreciate that former ScL staff are willing to take that hard journey and I wish the tracker good luck.
 
all the appreciation i can see in this thread and others makes me feel so warm and cosy inside :fst:

one would think that people would atleast let a site move away from an early beta stage and get things going before judging how bad things are, and how much it sucks that the scl staff bothers starting another site lol.
 
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