So, I just started 3d programming... I know most of the basics, drawing textures, z-values, camera positioning, etc. I can easily make a 3D environmet, such as a room, implement basic collision detection, and make a player walk around in it.
I want to work on a full game. I would prefer something that is easy enough for someone starting in 3D, but still teaches me new skills. Some of my ideas were:
-a sprite-based FPS (think Doom and Wolfenstein)
-top down game (think GTA)
-platformer (with jumping and different level platforms, it might not be good for a beginner, but, I may be willing to give may a shot)
-other (any ideas?)
Worth mentioning, I use Game Maker 7. It is simpler than other languages, but anyone from any programming language can help. I have different code, but I still have to handle the same challenges, so it's not like something relatively easy in C++ would be relatively hard in GM7, or vice-versa, so anyone can submit ideas.
I want to work on a full game. I would prefer something that is easy enough for someone starting in 3D, but still teaches me new skills. Some of my ideas were:
-a sprite-based FPS (think Doom and Wolfenstein)
-top down game (think GTA)
-platformer (with jumping and different level platforms, it might not be good for a beginner, but, I may be willing to give may a shot)
-other (any ideas?)
Worth mentioning, I use Game Maker 7. It is simpler than other languages, but anyone from any programming language can help. I have different code, but I still have to handle the same challenges, so it's not like something relatively easy in C++ would be relatively hard in GM7, or vice-versa, so anyone can submit ideas.