Yet it is completely accurate. The list of 3rd party titles coming out for Wii compared to that of PS3/360 is miniscule.
Look, when a game company spends money on building a game, the game's assets will be similar quality for both PS3 and 360, meaning they can be reused.
They can't do the same thing with Wii. A game like Assassin's Creed is simply not doable on the Wii graphically. If they wanted to make an Assassin's Creed for Wii they would have to build it completely from scratch. The work done for the PS3/360 version can't help at all with the Wii version because the Wii itself is so damn underpowered. There have been interviews with developers like Epic, ID, and even EA where the developers talk about how they can't get too excited about developing on Wii because the hardware is so limiting.
This is the case with 80% of games going multiplatform on PS3/360. They simply are too hard to port to Wii, and so, just won't be ported at all.
That is the reality of the situation. Call it stupid all you want, but it is damn accurate.
You aren't going to see GTA 4, Splinter Cell, Assassin's Creed, Rainbow Six, etc. on Wii.
Wii's library of games will be just as small as the library of games on Gamecube or N64. And this lack of library will hurt the Wii, just like it hurt the prior two systems.