H
hobbsaway
Guest
for instance if one creates a game and designs it so as you (the player)
follow 'all' the rules (those rules go unsaid because they're logical) and
essentially trout down "yellow brick road" nearing the end you become
trapped within and cannot change what route has been chosen as the
further you travel path becomes narrower and narrower leaving only a
absolute certainty that the path you follow is that one the designer has chosen for you.
follow 'all' the rules (those rules go unsaid because they're logical) and
essentially trout down "yellow brick road" nearing the end you become
trapped within and cannot change what route has been chosen as the
further you travel path becomes narrower and narrower leaving only a
absolute certainty that the path you follow is that one the designer has chosen for you.