V
vinay r
Guest
hi guys i just wanna know what technique do u guys find easier to create a car in maya... well some people draw curves then create a nurbs surface and then convert that surface into polygon to build a base of the car and then do the modification however i find it difficult or i just can't visualize what are the curves i should draw first... and some people just start by a poly patch n create the car by extruding that single patch..and that's the technique which i use however i find it little time consuming but less technical .....so just wanna know should i try to use the first method or is it ok to stick to the method that i use..? coz most of the people tell me that this is not the right way of modeling a car....and u can't create more complex stuff by using this technique...and ya m new to 3d modeling.. plzz help