How do I use javax.swing.Timer?

anonymous

New member
I'm trying to get my pieces to fall down when the timer is instantiated. This is my code so far, I'm just not sure what I'm doing wrong.
package lab7;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.JPanel;

import lab7.piece.Piece;

public class TimerHandler extends JPanel implements ActionListener {
private Piece _myPiece;
private javax.swing.Timer _t;
private final int _i = 1000;
public TimerHandler(){
_t = new javax.swing.Timer(_i, this);
}
public void start(){
_t.start();
}

public void addActionListener(){

}
@Override
public void actionPerformed(ActionEvent e) {
_t.start();
_myPiece.moveDown();

}

}
 
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