Fix my Gadget Deck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!Plz?

Carl Kneel

New member
Now this deck is a little off from competitive Gadget Oppression Deck (which I have) and it is surprisingly one of the most consistant decks I have ever worked with. It runs smooth without many dead draws, except the occasional draw into Ancient Gear Gadjitron Dragon. Rate and fix please.


Go-Go Gadgets: Total - 42 (trying to create a better name.)

Monsters: 21 cards
2 Red Gadget
2 Yellow Gadget
2 Green Gadget
1 Neo-Spacian Grand Mole
1 GORZ THE EMMISARY OF DARKNESS
3 Cyber Valley
1 Breaker the Magical Warrior
1 Cyber Dragon
1 Blue Thunder T-45
1 Morphing Jar
2 Summoner Monk
2 Rose, Warrior of Revenge
1 Snipe Hunter
1 Ancient Gear Gadjitron Dragon

Spells: 14 cards
1 Geartown
2 Creature Swap
2 Shrink
1 Book of Moon
1 Lightning Vortex
1 Heavy Storm
1 Magical Mallet
1 MST
1 Monster Reborn
1 Enemy Controller
1 Machine Duplication
1 Smashing Ground

Traps: 7 cards
2 Compulsory Evacuation Device
2 Bottomless Trap Hole
1 Torrential Tribute
1 Trap Dustshoot
1 Threatening Roar


I am trying to make room for a Brain Control, another Book of Moon, another Threatening Roar, and another Enemy Controller.

I do have a Extra Deck and Side Deck but I'm not going to bother posting them. Any R/F's are welcome.
 
Ok

I run an Ancient Gear Deck, so my expertise will be directed there.

I see you have one geartown. If you have them, Magical Hats will work wonders w/ geartown. It will allow you to special summon Ancient Gear Gadjiltron quickly, or other ancient gears to synchro w/ since you have a couple Rose, WoR. Since you have gears, you might want to include this. I'd take out Magical Mallet (Hand Disadvantage) and maybe Machine Duplication (Limited Use), so.

- Magical Mallet
- Machine Duplication
+ + Magical Hats

Adding a Pot of Avarice can reset the cycle and provide hand advantage. Looks like a lot of cards are headed to the graveyard either by battle, synchro or discard.

I don't see much of a theme here beside having all gears... sorry, not much of a help. If you are running a mish mash of cards, then-

- Blue Thunder
- Magical Mallet
- Machine Duplication
- Compulsory Evacuation Device
- Threatening Roar

+ Brain Control
+ Book of Moon
+ Limiter Removal
 
Dude, I can see how this deck is good, but Monk / Rose combo in here. Not the Hottest idea. They are better off in my Monk Macro Build ^_^. I like your AG Dragon and Geartown idea so I guess I will let it stay. Got some fixes for you holmes.


-Blue Thunder T-45
-2 Rose
-2 Monks
-1 Valley
+3 JuJu
+2 Thunder King Rai-Oh
+Gale

-Machine Dup
-E-con
+BoM
+Brain Con

-2 CED
-T-Roar
-Trap Dust
+2 D-Prison
+BTH / D-Prison
 
i think you should only add one or the other brain control/controller
but other then that it seems sorta scrambled card wise i would sugest you re-make it to fit a little better in the (gadget setting) just my thought though but other then that i guess its ok
 
Back
Top