[Simon] came up with an improved version of Lord Vetinari’s clock that begs to be installed in waiting rooms around the world.
Last week, we were introduced to a real-life Vetinari Clock that keeps regular time but ticks at irregular intervals. It’s a great way to turn someone’s mind into porridge, but the original build broke after a few weeks because of some limitations in the clock drive. [Simon] built a very minimal circuit does away with these problems.
Just as in the first build, a microcontroller pulses the second hand motor once every second. As for the random component of this build, the microcontroller has a puts 32 bytes into a 128 byte array. The array is checked 4 times a second, and if the byte is 1, the second hand is incremented. If the byte is 0, time stops for a little bit. [Simon] included the schematic, board layout and code if you’d like to build one yourself.
There are a few drawbacks to this design; the pattern of ticking and not ticking is hard-coded into the microcontroller. Even though the 32 second long pattern shouldn’t be noticeable by watching the clock, it’s not an entirely random solution. Judging from the comments on the original build, using radioactive decay to increment a second might be a bit uncalled for.
We would like to see a second hand that stops when you look at it though. Facial recognition, anyone?
Filed under: clock hacks


Last week, we were introduced to a real-life Vetinari Clock that keeps regular time but ticks at irregular intervals. It’s a great way to turn someone’s mind into porridge, but the original build broke after a few weeks because of some limitations in the clock drive. [Simon] built a very minimal circuit does away with these problems.
Just as in the first build, a microcontroller pulses the second hand motor once every second. As for the random component of this build, the microcontroller has a puts 32 bytes into a 128 byte array. The array is checked 4 times a second, and if the byte is 1, the second hand is incremented. If the byte is 0, time stops for a little bit. [Simon] included the schematic, board layout and code if you’d like to build one yourself.
There are a few drawbacks to this design; the pattern of ticking and not ticking is hard-coded into the microcontroller. Even though the 32 second long pattern shouldn’t be noticeable by watching the clock, it’s not an entirely random solution. Judging from the comments on the original build, using radioactive decay to increment a second might be a bit uncalled for.
We would like to see a second hand that stops when you look at it though. Facial recognition, anyone?
Filed under: clock hacks
