When u buy a yamaha keyboard, say a PSR one. When u press demo your hear a song. The beauty and quality is exceptional. How do the guys at yamaha create their midi/demo song? I think they use a programming language, but which? They use modulation, pitch bend and touch sensitivity. Do u think...
Does anyone know why was Konami/Ultra game music different (better) than any other games made for the nes? I don't know of any game that had the sound quality of contra, super C, castlevania, goonies etc. Did they have a proprietary dsp chip or they just knew what assembly codes generated those...
If so, what are the tools? thanks a lot! take a look at ghost and goblins (arcade version) looks like they did those orchestrated pieces entirely in binary! wow! it featured pitch bendind and modulation effects as well