I'm a great person
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I just downloaded FFX (which I own, so no legal issues) and opened it up in an emulator and I noticed something - the game looks incredible. Like, almost current-gen graphics. I notice the same with with N64 emulators, although obviously not to the same extent, and gamecube emulators. All the games I used to play as a kid now look infinitely sharper and I can see detail that I didn't used to know even existed. What I'm wondering is, why do game developers program in textures bigger than the console can render? FFX was a single-console game, so it's not like they put the bigger textures in there for another system. These are MUCH crisper than anything the PS2 could ever display.
I know texture filtering exists, but this isn't that. Texture filtering can only go so far, and it actually REMOVES detail.
In the N64's case, aside from AA and anisotropic filtering, I know almost every game was programmed in a higher resolution, but the hardware itself lowered the resolution because let's face it, the N64 was a big pile of ****.
Why did they program these games to play in a resolution nobody would ever see?
I know texture filtering exists, but this isn't that. Texture filtering can only go so far, and it actually REMOVES detail.
In the N64's case, aside from AA and anisotropic filtering, I know almost every game was programmed in a higher resolution, but the hardware itself lowered the resolution because let's face it, the N64 was a big pile of ****.
Why did they program these games to play in a resolution nobody would ever see?