The demand for the video game is modeled by the logistic curve, where q(t) is the total number of units sold t?

Liz

New member
The demand for the video game is modeled by the logistic curve, where q(t) is the total number of units sold t months after its introduction.
q(t)= 10000/(1+0.5 e**(-0.4t))
(a) Use technology to estimate q'(4) to the nearest integer.
mark units per month

(b) Assume that the manufacturers of the video game sell each unit for $810. What is the company's marginal revenue dR/dq?
$ mark /unit

(c) Use the chain rule to estimate the rate at which revenue is growing 4 months after the introduction of the video game. (Round your answer to the nearest thousand.)
$ mark per month.
 
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