Remember Me review - Inquirer

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VETERAN GAMES MAKER Capcom has been on a hot streak recently, creating a host of awesome franchises like its RPG Dragon's Dogma and breathing new life into some of its old ones, as shown in its demonically good Devil May Cry reboot. For this reason, we had high hopes when the firm unveiled its latest title Remember Me earlier this year, and the game will be released on Friday 7 June. Having got our mitts on the futuristic science fiction epic, we have to admit that for the most part it's been worth the wait.
Set in the near future world of 2084 Paris, Remember Me is at its heart a traditional SciFi tale. The game treads the same ground as classics like Brave New World, questioning what would happen if technology developed to the point society could tell Socrates to sod off and live as satisfied pigs. In Remember Me however, rather than the Soma drug and classic conditioning used in Brave New World's society, people are kept happy using fictional company Memorize's Sensen technology.
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Sensen is a fictional technology plugged into the back of people's necks that lets them store, buy and sell memories - both their own and those of others. In this world memories are traded like commodities. Feeling lonely? Buy someone's memory of a loving relationship. Want to see the top of Mount Everest but don't want to make the climb? Borrow the memory from someone that's been there.
The game's setting is without a doubt its best feature. The world of Remember Me has real character, offering you a great interpretation of a future Paris where Memorize has created a utopian world for those who can afford its product and a living hell for those who cannot. Like all great SciFi games the plot explores the idea of us versus them, with those outside central Paris living in numbered slum districts. These slums are the homes of dangerous sub-humans who have lost all sense of self, either by downloading too many other people's memories or by having their minds wiped by Memorize.


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