x3 Malice Acendant Monsters
x2 Des Wombat
x2 jowgen the spiritualist
x2 prime material dragon
x2 swarm of locusts
x1 swarm of scarabs
x2 white magician pikeru
x1 cure mermaid
x2 barrier statue of the stormwinds
x1 barrier statue of the torrent
x1 reaper/marshmallon/gyroid (which is best to use?)
Spells
x2 final countdown
x1 nightmare steelcage
x1 messenger of peace
x2 recycle
x1 pot of avarice
x1 level limit area b
x1 prohibition
Traps
x1 judgement of anubis
x2 Astral barrier
x2 spirit barrier
x2 fake trap
x1 metal reflect slime
x1 gravity bind
x1 mask of restrict
x1 wall of revealing light
My deck is a deck filled with cards to counter almost any strategy while employing a nearly unstable strategy to win. I have built the ultimate Final Countdown stall deck that I call my Death Row deck. It locks up my opponent until the count down expires. Of coarse it still has first hands which could cuase you to lose the duel but your sure to encounter such hands with all decks.
I have 3 spell/trap card combinations that will completely keep my opponent from destroying my monsters by battle or inflicting battle damage. My first two are actually 2 copies of the same combo, I put 2 Astral Barriers and 2 Spirit Barriers in my deck. With both of those barrier trap cards active on the field and a monster on my side of the field I can change the attack target from my monster to myself and reduce the battle damage to 0 thus making battle pointless for my opponent. I also have Messenger of Peace and Wall of Revealing Light, by activating Messenger of Peace no monsters with 1500 atk or more
I also have Prime Material Dragon to stop monster destruction and effect damage as well as Des Wombat to reduce effect damage to 0. I have recycle to keep from decking out while having the smallest deck possible as well as Malice Acendant to help my opponent deck out. And I have Final Countdown, a normal spell card that cant be stopped once it is activated. By paying 2000 LP the person who played Final Countdown will win in 20 turns(10 of theirs and 10 of their opponent's). And when I have both "White Magician Pikeru"s on the field and Cure Mermaid and 2 more monsters I will gain 4800 LP per standby phase. Prohibition is a good all around card that can be used to keep your opponent from playing the key card to their strategy what ever it may be. While Jowgen and the Barrier Statues prevent all special summons including Fusion and Synchro Summons. To protect my oh so important spell and trap cards I have Judgement of Anubis and fake trap.
x2 Des Wombat
x2 jowgen the spiritualist
x2 prime material dragon
x2 swarm of locusts
x1 swarm of scarabs
x2 white magician pikeru
x1 cure mermaid
x2 barrier statue of the stormwinds
x1 barrier statue of the torrent
x1 reaper/marshmallon/gyroid (which is best to use?)
Spells
x2 final countdown
x1 nightmare steelcage
x1 messenger of peace
x2 recycle
x1 pot of avarice
x1 level limit area b
x1 prohibition
Traps
x1 judgement of anubis
x2 Astral barrier
x2 spirit barrier
x2 fake trap
x1 metal reflect slime
x1 gravity bind
x1 mask of restrict
x1 wall of revealing light
My deck is a deck filled with cards to counter almost any strategy while employing a nearly unstable strategy to win. I have built the ultimate Final Countdown stall deck that I call my Death Row deck. It locks up my opponent until the count down expires. Of coarse it still has first hands which could cuase you to lose the duel but your sure to encounter such hands with all decks.
I have 3 spell/trap card combinations that will completely keep my opponent from destroying my monsters by battle or inflicting battle damage. My first two are actually 2 copies of the same combo, I put 2 Astral Barriers and 2 Spirit Barriers in my deck. With both of those barrier trap cards active on the field and a monster on my side of the field I can change the attack target from my monster to myself and reduce the battle damage to 0 thus making battle pointless for my opponent. I also have Messenger of Peace and Wall of Revealing Light, by activating Messenger of Peace no monsters with 1500 atk or more
I also have Prime Material Dragon to stop monster destruction and effect damage as well as Des Wombat to reduce effect damage to 0. I have recycle to keep from decking out while having the smallest deck possible as well as Malice Acendant to help my opponent deck out. And I have Final Countdown, a normal spell card that cant be stopped once it is activated. By paying 2000 LP the person who played Final Countdown will win in 20 turns(10 of theirs and 10 of their opponent's). And when I have both "White Magician Pikeru"s on the field and Cure Mermaid and 2 more monsters I will gain 4800 LP per standby phase. Prohibition is a good all around card that can be used to keep your opponent from playing the key card to their strategy what ever it may be. While Jowgen and the Barrier Statues prevent all special summons including Fusion and Synchro Summons. To protect my oh so important spell and trap cards I have Judgement of Anubis and fake trap.