J
johnmathers12
Guest
people who do this? My dream game: A cartoony but ultra-violent zombie first or third person shooter... The premise: You are backed into a corner at a cabin, shopping mall, gas station, or on a farm. There's no escape, and you just have to take out as many zombies as you can using whatever weapons are available, whether it's gasoline and matches, before you are slaughtered by the mindless horde.
There are two ways for the game to end...
1. You are turned into a zombie by being bitten. The size of the bite and the duration of the bite before you shake off the zombie will affect the counter that appears over your head... For example, if you are bitten briefly and weakly, maybe you still have 3 minutes left before you turn, but if the bite is long and deep and you struggle to push the zombie away, then you only have 30 seconds or so.
2. The other way to "lose" is to die.
You will be given points which also will act as the in-game currency. Points will be rewarded based on how many health powerups you saved during a round, how many zombies you kill, delimbed, disemboweled, etc. Creative killing gets more points, especially if a single effort kills more than one zombie. Also, if you go on killing sprees without taking any damage, this also works.
When you die, the level ends and you can buy powerups and enhancements for your characters, as well as make available new equipment for maps... For example, you can spend 1000 points to make a sawed off shotgun or flamethrower randomly appear in a level. Additional points spent on this will determine how much ammo it can hold and how many places in the level will give you ammo for that weapon.
Of course the ultimate melee weapon in any level will be a chainsaw or some variation of it. The ultimate ranged weapon would be a minigun.
Every death should be loud and gory, with pieces and internal organs flying. Remember, the graphics are cartoony, so it won't be hard to do this and not feel out of place.
Other possibilities: you might be able to buy new clothing or change the appearance of your character.
If the game turns out well, multiplayer play could be added and the game could be sold independently. I can come up with some concept art if necessary.
If you or someone you know would be interested in such a project, please contact me... Although I can't pay you much, I would be able to private some funding to start the project, as well as art and ideas.
There are two ways for the game to end...
1. You are turned into a zombie by being bitten. The size of the bite and the duration of the bite before you shake off the zombie will affect the counter that appears over your head... For example, if you are bitten briefly and weakly, maybe you still have 3 minutes left before you turn, but if the bite is long and deep and you struggle to push the zombie away, then you only have 30 seconds or so.
2. The other way to "lose" is to die.
You will be given points which also will act as the in-game currency. Points will be rewarded based on how many health powerups you saved during a round, how many zombies you kill, delimbed, disemboweled, etc. Creative killing gets more points, especially if a single effort kills more than one zombie. Also, if you go on killing sprees without taking any damage, this also works.
When you die, the level ends and you can buy powerups and enhancements for your characters, as well as make available new equipment for maps... For example, you can spend 1000 points to make a sawed off shotgun or flamethrower randomly appear in a level. Additional points spent on this will determine how much ammo it can hold and how many places in the level will give you ammo for that weapon.
Of course the ultimate melee weapon in any level will be a chainsaw or some variation of it. The ultimate ranged weapon would be a minigun.
Every death should be loud and gory, with pieces and internal organs flying. Remember, the graphics are cartoony, so it won't be hard to do this and not feel out of place.
Other possibilities: you might be able to buy new clothing or change the appearance of your character.
If the game turns out well, multiplayer play could be added and the game could be sold independently. I can come up with some concept art if necessary.
If you or someone you know would be interested in such a project, please contact me... Although I can't pay you much, I would be able to private some funding to start the project, as well as art and ideas.