There are a few jumping events so you need to get your technique right. I know
that people can really struggle with these. All of the jumping events start
off with a little bit of running. You need to get to your top speed as soon
as possible, before your speed is locked. Check the speed bar in the top left
to help you out.
Once you are up to speed and locked in, in comes the important bit. Usually,
you will have to begin your jump before you cross a foul line (e.g. Long
Jump) or on a certain spot (e.g. High Jump). At the right time you are told
that you need to raise the Wiimote. Doing too hard or too soft will result in
a bad jump.
This can be very hard to judge. The best advise I can give is to get
practicing! Once you have found the sweet spot, you can hit it again and
again. A bit like riding a bike. But without the bike. What I will say is
that you need to make your move very deliberate. Often the sensor won't pick
up your movement if it is too small now for theIt's kind of hard to gather, but I think skill-types fair best here, along
with speed-types. Therefore the best character to use MUST be Dr. Eggman. He
has a good blend of the two.
Do the running thing (yawn) to start the event. Get up to top speed before
you reach the spring board. As your character steps onto the board flick the
Wiimote upwards. The better you do this, the higher your character will go.
Whilst you are in the air you need to perform tricks. Do this by flicking
the Wiimote (flex spin), Nunchuck (stretch spin) or both together (Twist
Spin).
You need to create combos to attain the best scores. You need to perform these
moves without pausing. As soon as you perform one trick, make sure you do
another one right after it. Good combos will cause your character to emit
sparks. I find the best way to perform combos is to wildly throw my arms
around. This ensures there is no pause between your tricks giving you time
to get more in. This is an unfortunate flaw. If you are looking for a little
more skill, try a combo of your own design. A combo of Wiimote, Nunchuck,
Wiimote, Nunchuck, Wiimote, Nunchuck scored me well into the 9s.
After performing your medal-winning combo, you need to land. Otherwise your
perfect 10 is going to be reduced into the 7s. The trick is to leave plenty
of time for your landing. Stop performing tricks a short while after you
begin to lose height and fall. You will get a feel for this. As you come down,
make sure the Wiimote is held straight. The best landing will result in you
standing straight. Press the A button. You should be for a decent score if
you combo'd well.
If you leave your landing too late (i.e. you did too many tricks) you are in
for a harder time. As you land your character is in danger of over-balancing.
You need to pump the Wiimote and Nunchuck to keep them upright. You will
be penalised for this and your score will reflect it. However, it is much
better than falling over. This will happen if you fail to pump the controllers
after landing badly. Your score will be shameful if you fall over.
Perfect 10s are attainable with the right combo and a good landing. In Single
Match mode, you will only need to get close to a 9.
TOO EASY?: Score a perfect 10.