How to make user-controlled objects in Java using Swing.?

Ryan

New member
I am writing a program for my high-school AP Computer Science A class. In simplest terms I am writing a program emulating the iPhone App Doodle Jump. I am able to open the window and import the images but the hurdle I am on now is getting the images to; 1: be placed in a randomly uniform manner that would emulate a real Doodle Jump playing field,2: actually move the images 3: interact with each other so that when the doodle hits the TOP of the platforms it "jumps".

Also if anyone had any extra tips/methods of execution on creating an infinite playing with randomly generated platforms and obstacles it would be a big help as well.

Thanks!
 
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