How much trouble do yo think Crytek had in making Crysis 2 for PS3/Xbox 360 (

read below ) ? As well all know Crysis is a really graphically intensive game, I didn't believe when Crytek announced Crysis 2 for PS3/360, I thought the graphics would be equielant to that of Crysis 1 on low settings due to PS3/360's outdated hardware. But Crytek has released a demo for the Xbox 360 and it's obviously inferior to Cryengine 2 on PC, but it still looks alright considering their outdated hardware, man how did Crytek design a game like Crysis 2 for the shitty console hardware, I mean the PS3 is the more powerful of the 2 consoles and it has a 1 core CPU, 256 MB ram and a old outdated 7800 GTX as a GPU with 256 MB VRAM, HOW ON EARTH DID CRYTEK EVEN MANAGE TO MAKE CRYSIS POSSIBLE FOR THESE CONSOLES !!!!! ?????

Some well informed answers please.

Thanks.
 
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