Help With AIM? HTML code pops up when I try to chat with someone?

Instead of chatting with them, this wierd code shows up:

<!--
******************************************************************************
*
* File Name: template.html
*
******************************************************************************
* C O P Y R I G H T A N D C O N F I D E N T I A L I T Y N O T I C E
******************************************************************************
*
* Copyright (c) 2007 AOL LLC. All rights reserved.
* This software contains valuable confidential and proprietary
* information of AOL LLC. and is subject to applicable
* licensing agreements. Unauthorized reproduction, transmission or
* distribution of this file and its contents is a violation of
* applicable laws.
*
* A O L C O N F I D E N T I A L
*
******************************************************************************
-->
<html>
<head>
<link rel="stylesheet" type="text/css" href="template.css">
<style type="text/css"></style>
<script for=SWF1 event=FSCommand>onFSCommand(arguments[0],arguments[1])</script>
<script for=SWF2 event=FSCommand>onFSCommand(arguments[0],arguments[1])</script>
<script for=SWF3 event=FSCommand>onFSCommand(arguments[0],arguments[1])</script>
<script for=SWF4 event=FSCommand>onFSCommand(arguments[0],arguments[1])</script>
<script src="default.js"></script>
</head>
<script language="JavaScript">
var AIMX = null;
var AIMXURL = "";
var AIMXCSS = "";

var stuckToBottom=true;
var isInitial=true;
var hasBuddyIcon=false;
var hasSuperBuddy=false;
var hasWallpaper=false;
var inAdjust=false;
var scrollbarExists=false;

var debugWindow=null;
var textBody=null;
var flashVersion=0;
var MM_contentVersion = 6;
var MM_FlashCanPlay=false;
var aimxHeaderColor = null;
var objHistory=null; //conversation history window wrapper
// --------------------------
// AIM Partner Expression API

function getAIMXApiVersion() { return 2; }
function getFlashVersion() { return flashVersion; }
function getImTextStyleIsTransparent()
{
// return true if the current style needs a fader.
var c = textWindow.document.getElementById("classic").href;
return (c == "") ? false : true;
}

function getImTextDoc() { return textWindow.document; }
function getImTextWindow() { return document.getElementById("textWindow"); }

function getImTextBody() { return _getTextBody(); }
function getImTextIconStyle() { return buddyicon.style; }
function getImTextFaderStyle() { return faderSurround.style; }
function getRootElement() { return textWindow.document.documentElement; }

function appendImText(html) { appendHTML(-1, html, ""); }
function clearImText() { clearHTML(); }
function showImText(e) { textWindow.style.display=e?"":"none" }
function Adjust() { _AdjustIcons(); }
function handleURL(u) { external.proxy.launchURL(u); }

function getAIMXHeaderColor(){ return aimxHeaderColor; }
function AIMXHeaderColor(local, remote) // we need to access these values for defining in-line styles in Boxely JavaScript
{
this.local = local;
this.remote = remote;
}

function addImTextRule(sel,style)
{
var pos = style.search(/color/i);
if (pos > -1)
{
var color = style.replace(/color:\s*(#[a-zA-Z0-9]+)/ig, "$1"); // before replace "color:#FF0000" after replace "#FF0000"
switch (sel)
{
case ".localName":
aimxHeaderColor.local = color;
break;
case ".remoteName":
aimxHeaderColor.remote = color;
break;
default:
break;
}
}

var selector = convertSelector(sel);
AIMXCSS.styleSheet.addRule(selector, style); // switch statement goes here for add css rules
}

/* This a simple lookup method for converting AIM 6.x css to AIM 7.0 css.
* We use this to support backwards compatability for AIMX usage of this API
*/
function convertSelector(sel)
{
var selector = sel;

switch (sel)
{
case ".localName":
selector = ".color_font-header_local";
break;
case ".remoteName":
selector = ".color_font-header_remote_0";
break;
default:
break;
}

return selector;
}

function resetImTextStyles()
{
if (AIMXCSS != "")
{
var rules = AIMXCSS.styleSheet.rules;
rules.disabled = true;
while (rules.length) { A
 
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