Garry's Mod / Half Life easter egg, remnant, glitch, or what?

S23

New member
I'm viewing Half Life 2: Episode 1, "ep1_c17_05", in Garry's Mod. I haven't even played Half Life before, any of them, so I assumed this was something I was supposed to find... only the Half Life tutorials do NOT mention it. The first time I experienced this, it coincided with a glitch that scrambled all of my sound files, so the ambient noise loop sounded like pulsing, my footsteps sounded like an oncoming Manhack or something... but that glitch only happened once or twice, so it might not be connected.

I put on noclip and flew underground from the starting point. I found a cluster of three rooms that don't appear to be connected to anything else. They're directly below a staircase and a blue truck on the surface if you can't find them otherwise. If you begin the level and fly right into the ground, you should be able to see them.

You need to physically enter the rooms to make all of the objects in them appear, due to the way the game renders surfaces. I deleted each of the objects so I could see their names, which I've written below, and played around with them on another run so I could describe them better.

One room contains "func_brush": a 2D black rectangle with a smaller white rectangle.
One room contains "cycler": a horrific looking grub thing. It looks like it's made of fabric, but it floats and has moving arms. It does change its behavior when attacked, but it doesn't seem to be injured. Note that this "cycler" isn't mentioned in online discussions - by name, anyway - and it isn't listed in Half Life enemy lists, either.
One room has "npc_kleiner": however, it's just his upper body, and furthermore, the headcrab next to him is not a unique object, but integrated into Kleiner somehow. Killing Kleiner seems to stop the speech loop, after a small delay (as the last of the loaded phrase plays out).

In the room with the "cycler" grub, there's also a blueish looking glowing door. It doesn't react to anything.

Is this an easter egg? Is it a remnant of something the programmers forgot to delete, or had to leave for the level to function? What's going on here?
 
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