Ever wonder where cool interactive museum exhibits come from?

Diablo

New member
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[Victor's] girlfriend works at a museum and enlisted his expertise in designing an interactive detective game for kids visiting the museum. The vision was for the kids to discover phone numbers that they could call for clues. Originally he planned to display the clues on a character LCD, but obviously it’s much neater to hear the clues in the handset of the phone.

Quickly switching gears, [Victor] dropped the ATtiny2313 and started over with an Xmega chip — in fact, it was our recent Xmega post that inspired him to document his project. The microcontroller is responsible for a lot of goings-on. It scans the key matrix for inputs, simulates the DTMF touch tones, reads audio files from a FAT file system on an SD card, and plays them back over the hand set’s speaker. Since most of the hardware is already built into the phones, it was not hard to fit his add-ons inside the case. A simple audio amplifier circuit joins the microcontroller, which is patched into the rows and columns of the keyboard. Take a gander at the video after the break to see the device in action.




Filed under: Microcontrollers
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