Erik Thorvaldsson
New member
Whenever a sequel to a game is released, it seems like critics grade it almost exclusively on what new things it offers. Looks at Black Ops with the customization system or Reach with armor abilities. So do you feel that new always equals better?
In my opinion, it does not. When elements are introduced that completely alter the way in which the game is played, I feel that it detracts from the series. Reach, for example, introduced armor abilities and bloom. However, because of this, the game play has become less about control (controlling the spawns, weapons, vehicles, and power ups) and more about rushing into battle (armor lock, overpowered grenades, etc).
In my opinion, it does not. When elements are introduced that completely alter the way in which the game is played, I feel that it detracts from the series. Reach, for example, introduced armor abilities and bloom. However, because of this, the game play has become less about control (controlling the spawns, weapons, vehicles, and power ups) and more about rushing into battle (armor lock, overpowered grenades, etc).