The cost to *license* one of those engines is prohibative...unless you're producing something for the company in question. To actually buy a decent engine outright...you're probably talking hundreds of thousands to millions of dollars.
This is why most studios actually build their own. That way when their licensing agreement lapses, they don't have to worry about re-coding existing games to a new engine, or having sequels with different feels due to being forced to use a new engine.
Good Luck!
This is why most studios actually build their own. That way when their licensing agreement lapses, they don't have to worry about re-coding existing games to a new engine, or having sequels with different feels due to being forced to use a new engine.
Good Luck!