Games are supposed to be fun. I get that. But as I get older, it seems like I want more from games than just mindless killing. Pretty much every game I play nowdays seems to have that "been there, done that" feel.The two games that I've played recently that made me think of this are Infamous and Prototype. These games do nothing new, especially story wise. The narrative in the game should be the driving force. It seems like most of the newer games use it as filler than anything else. Infamous' story was terrible. Most of it was told in half assed comic style scenes. Prototype's cutscenes aren't any better. Mostly the games resort to telling the story through the protagonist talking to himself... Is this all games are?
What I want to see is a game that can actually be put in the league of books and movies. There have been a few games like this (that I've seen). Braid was a game that had great gameplay but also had a pretty interesting,abstract story with symbolism for once. Another is Flower. Flower is the game equivalent of a poem. It was a sweet, relaxing game that had a message. It seems the indie game crowd are the only ones that are on the right track that can push games to a new level.
I've loved games all my life, but it's going to take a lot more from the industry to keep me interested. With publishers putting more focus on the casual gamer crowd, I don't see how games can break loose from the labels it has been given (waste of time, don't get anything out of them, just entertainment, etc). I hope to see some individuals in the future who truly love to make great games change games industry. Because right now, it isn't living up to it's potential.
Thoughts?
By the way, the games I'm looking forward to in the coming months/years are: The Last Guardian/Heavy Rain/ Alan Wake/ Mass Effect 2.
What I want to see is a game that can actually be put in the league of books and movies. There have been a few games like this (that I've seen). Braid was a game that had great gameplay but also had a pretty interesting,abstract story with symbolism for once. Another is Flower. Flower is the game equivalent of a poem. It was a sweet, relaxing game that had a message. It seems the indie game crowd are the only ones that are on the right track that can push games to a new level.
I've loved games all my life, but it's going to take a lot more from the industry to keep me interested. With publishers putting more focus on the casual gamer crowd, I don't see how games can break loose from the labels it has been given (waste of time, don't get anything out of them, just entertainment, etc). I hope to see some individuals in the future who truly love to make great games change games industry. Because right now, it isn't living up to it's potential.
Thoughts?
By the way, the games I'm looking forward to in the coming months/years are: The Last Guardian/Heavy Rain/ Alan Wake/ Mass Effect 2.