i am trying to make a football helmet in photoshop, but i am having trouble understanding what to do at step 4. does anyone know how to create an alpha channel and get to the "mask" layer? do i have to do this or can i get around this? i have steps 1-3 but once i get to 4 i am lost and my image has sharp edges but it says i have to get to the mask layer to get rid of that. can someone tell me how to either do it or another way around it.
HERE IS THE WEBSITE WITH THE INSTRUCTIONS:
http://boards.sportslogos.net/index.php?showtopic=69877
1. open the following files in photoshop.
2. layer them up in photoshop as shown here (dont worry if you dont recognise the mask layer, i will get to that).
some of the edges will look a bit funky at the moment, this is called 'straight' matting as opposed to 'premultiplied' matting and will be sorted out with the masking.
3. each layer requires a different transfer mode (the way in which each layer interacts with the others. the transfer layer is the little scroll menu at the top of the 'layer' console (above).
the settings are as follows:
ColourDesign - normal
Lowlights - multiply
Highlights - screen
once you have done this. create a folder and place all these files inside it.
4. once you have done that you should start to see the semblance of a 3d helmet. however we need to create an alpha channel to separate the helmet from the background and get rid of the scraggy edges. the next bit is slightly tricky. it goes as follows.
a. open the 'mask' layer in a new window.
b. copy the mask.
c. select the folder in the helmet file you have just created and click the 'add layer mask' button at the bottom of the 'layer console' (it is shown as a white circle in a dark square)
d. now hit the channel tab to open the channel console, inside the channel console you will see 5 layers. RGB, Red, Green, Blue and lastly a layer called 'mask'.
e. click the little eye icon to make this layer visible and paste the mask layer into it.
f. now click the eye off to get rid of the red visible mask.
HERE IS THE WEBSITE WITH THE INSTRUCTIONS:
http://boards.sportslogos.net/index.php?showtopic=69877
1. open the following files in photoshop.
2. layer them up in photoshop as shown here (dont worry if you dont recognise the mask layer, i will get to that).
some of the edges will look a bit funky at the moment, this is called 'straight' matting as opposed to 'premultiplied' matting and will be sorted out with the masking.
3. each layer requires a different transfer mode (the way in which each layer interacts with the others. the transfer layer is the little scroll menu at the top of the 'layer' console (above).
the settings are as follows:
ColourDesign - normal
Lowlights - multiply
Highlights - screen
once you have done this. create a folder and place all these files inside it.
4. once you have done that you should start to see the semblance of a 3d helmet. however we need to create an alpha channel to separate the helmet from the background and get rid of the scraggy edges. the next bit is slightly tricky. it goes as follows.
a. open the 'mask' layer in a new window.
b. copy the mask.
c. select the folder in the helmet file you have just created and click the 'add layer mask' button at the bottom of the 'layer console' (it is shown as a white circle in a dark square)
d. now hit the channel tab to open the channel console, inside the channel console you will see 5 layers. RGB, Red, Green, Blue and lastly a layer called 'mask'.
e. click the little eye icon to make this layer visible and paste the mask layer into it.
f. now click the eye off to get rid of the red visible mask.