a little trouble with Game physics?

Derrick

New member
so im working on a sonic the hedgehog project and i have finaly hit a wall after getting recursive animations and model display sky box and all the pretty stuff working....i cannot make sonic detect the edges so that he can run around a loop de loop or up curved wall, i am certain if i can work out equation for acceleration then the collisions would fall into place and i would have a perfect surface response, so basicaly i need to know what would be the proper equation for propultion or if anyone is wise to blitz 3d wich is the program im useing to write the game, what can is there a user library or a handle that i can use to make this easier somebody help me please! his movements are just to literal for him to respond to hills and edges its literaly
if keydown(UP_KEY) then z# = z# + .005
bla bla bla
move entity player x#,y# - gravity#,z#
i know literal right
so if anyone can help me with this problem it would be the day i jump to the moon for joy ha ha thanks
 
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