Here's my code so far:
onMouseMove = function () {
updateAfterEvent();
}
redCircle.onPress = function() {
startDrag(redCircle, true, 100, 75, 450, 325);
}
redCircle.onRelease = function() {
this.stopDrag();
checkTarget(this);
}
redCircle.onReleaseOutside = function() {
this.stopDrag()...